The Powers That Be ([personal profile] powersthatbe) wrote2017-12-22 02:10 am
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HYBRID SKILLS

HYBRID SKILLS

Hybrid skills have prerequisites from both the Liminal and Psychic skill trees. As often as possible, these skills’ prerequisites are equivalent or near-equivalent to each other, but they all require some skill investment in both trees to be picked up.

All Hybrid skills are teachable, provided the character learning the skill has all the prerequisites for it.

Liminal Skills | Psychic Skills | Combo Skills | Previous Universe Skills | Favor Skills


2 Portal Archive
3 Contrarcana Parry
5 Portal Bookmark
7 Interstitial Movement Liminal Thematics
8 Skill Supremacy
10 Manifest Dream Memorial Bridge I Message Merge
11 Scramble Skill
12 Shock Treatment
14 Favor Suppression
15 Ectoplasmic Embodiment
17 Hybrid Masque


CONTRARCANA PARRY
Once per Jaunt, for one instant, resist an exercise of power by one Arcana. If invoked at the exact moment a Jaunt starts, guarantees Investigation rather than Infiltration. Requires Psychic Protection I and Liminal Bubble I.

DIRECTED MEMORY IMMERSION
If used as a jaunt starts, have come control over who you infiltrate as, choosing which qualities in yourself should resonate most strongly with your overlay. If used during a jaunt, choose a specific NPC who is not currently an overlay and infiltrate as them. Requires Contrarcana Parry and Memory Immersion.

ECTOPLASMIC CLONE
Create a copy of a Traveler’s own body and then transfer that Traveler’s consciousness into the new body in order to remotely control it. The body currently unoccupied is essentially an empty shell; if vacated out in open liminal space, it will be absorbed into the fabric of liminal space until occupied once more. Travelers with Masque skills can use them to alter the body during its creation. Travelers with Partition Mind II can remain aware in their original body while piloting the created body. Requires Ectoplasmic Embodiment and Postmortem Possession OR Consciousness Transfer.

ECTOPLASMIC EMBODIMENT
Once per Jaunt, pull a Memory Restored Traveler or a Traveler using Infiltrator Persona from out of their Infiltration’s body and place them into an ectoplasmic Jaunt body of your own creation. Once in this body of your creation, they can no longer draw upon their former Infiltration’s memories. This ectoplasmic body only lasts until the end of the Jaunt. Requires Memory Restoration and Liminal Regeneration.

ECTOPLASMIC RECOVERY I
Heal someone on both a physical and mental level simultaneously, at a greatly accelerated rate compared to the use of either healing skill on its own. Usable once per day, and is capable of mending damage within minutes. Consult the mods on how effective this power will be in any specific instance. Requires Liminal Healing and Psychic Healing I.

ECTOPLASMIC RECOVERY II
Once per jaunt, instantly heal physical and mental damage simultaneously. Consult the mods on how effective this power will be in any specific instance. Requires Liminal Regeneration and Psychic Healing II.

EXTRALIMINAL DETECTION
Sense non-liminal locations that can be accessed from your current location. POST-ENDGAME, this skill may be used in concert with Memorial Bridge II to map out paths from Liminal Space to as-yet-unvisited worlds (aka future jaunt settings, or former Travelers’ worlds no one present for the trip has been to). Requires Intra-Liminal Detection and Portal Creation (Remote).

FAVOR SUPPRESSION
Temporarily shuts off someone’s ability to make use of Favor skills for up to 1 hour per Favor skill you possess. Requires Psychic Severance and Liminal Severance.

HYBRID MASQUE
Once a day, for ten minutes per Hybrid skill possessed, customize your appearance as frequently as you like. This allows you to mimic any species or individual, but does not permit you to significantly alter your size, or gain the special qualities that species possesses. This is not an infallible disguise; if you have not correctly observed details of a creature’s appearance, your likeness may be inaccurate. Requires Liminal Masque and Psychic Masque.

HYBRID MIMESIS
Take any one skill you have seen another character use, without regard for any prerequisites or limitations. Plot Role skills may only be duplicated with player permission; otherwise, there are no restrictions on the type of skill you may duplicate. You may only take a skill with Hybrid Mimesis ONCE. Requires one Psychic skill and one Liminal skill.

INTERSTITIAL MOVEMENT
Move freely between created rooms and mind palaces you create as if they were both liminal or both psychic spaces. This does not affect the amount of food generated by created rooms, if the creator has Liminal Manipulation II. If the creator has Liminal Permanence, the created room is stable as normal, but the mind palace portion is only as permanent as they expect it to be. Requires Mind Palace I and Room Creation I.

INTRA-LIMINAL DETECTION
Sense other liminal locations (dungeons/dreamscapes, Questing Country, etc.), even if they aren’t currently connected to Liminal Space. POST-ENDGAME, this skill may be used in concert with Memorial Bridge II to access these spaces. Requires Psychic Discretion and Intra-Liminal Skills.

ISLAND BINDING
Remove a spherical chunk of matter from the jaunt setting and import it and its local physics to Liminal Space. The chunk of matter removed from the jaunt setting has a maximum radius of 5 feet per Hybrid skill possessed. It is treated as a permanent item and not a Liminal item with respect to Liminal abilities. This skill restores Liminal Space from a total shutdown event or Safety Mode. Requires Liminal Thematics, Liminal Permanence, and Object Portal.

LIMINAL THEMATICS
Once a month, deposit ideas into Liminal Space to help shape its theme. These ideas can be as simple or as complex as you need them to be, although more complex ideas will require more effort to deposit. Once you have finished depositing your ideas, the change in liminal space happens all at once and affects the entirety of Liminal Space if no Arcana is consciously shaping it or an area with a radius of 10 ft/hybrid skill possessed if one or more Arcana is consciously shaping liminal space (OOCly, during a Jaunt vs during the Intro or Return Mingles). It will last until the next liminal change or until someone else uses Liminal Thematics. When used, one random detail from the previous liminal space will persist into the newly shaped one. Additionally, if the Traveler using Liminal Thematics during a Jaunt has both Psychic and Liminal Bridge, a single detail from their newly shaped liminal space can leak into the walkabout if there is one. If you intend to use this skill during a Jaunt, please inform the mod team and get their okay before doing so. Requires Dimensional Senses and Psychic Detection I.

MANIFEST DREAM
Once per month, call forth a dreamscape within Liminal Space, making your subconscious accessible to others. This skill can potentially be used to manipulate another character’s dreamscape, with player permission, or a more generalized dreamscape within Liminal Space. Requires Liminal Thematics and Dream Communication I.

MEMORIAL BRIDGE I
Once per jaunt, you may go to a past Jaunt world. The bridge lasts until the next time the Arcana change Travelers’ location from Liminal to Jaunt space or vice versa, or until a Traveler bridges everyone back to their starting point. The maximum number of Travelers that can join a bridge to a past jaunt setting is the same as the user’s Liminal Bridge II capacity. These bridges create a separate Liminal Space during a jaunt, but not while all of the Travelers would otherwise be in Liminal Space proper. Requires Psychic Bridge II and Liminal Bridge II.

MEMORIAL BRIDGE II
When bridging to a previously-visited jaunt setting, determine the point of your arrival relative to the original jaunt (before, during or after). POST-ENDGAME, this may also be used to visit Travelers’ home worlds, provided at least one person on the trip has been to the targeted destination. Requires Memorial Bridge I.

MESSAGE MERGE
Deposit a message into an object or room that you have liminally created. Requires Psychic Contingency and Liminal Contingency.

PERMANENT LIMINALITY
Forges a connection to Liminal Space that may be temporarily blocked, but never permanently severed. A character who possesses this skill cannot be forced into a dungeon space or through a portal against their will. Requires Liminal Permanence and Psychic Upload.

PORTAL ARCHIVE
If you have opened a portal in one location this Jaunt, you may always open a portal to that location as long as your cooldown permits, even if it is not the last location you portaled from. This skill can also enable you to determine who last opened a portal from a given location, when they did so, and who or what went through the portal. Requires Portal Creation (Stationary) and Network Archive Retrieval.

PORTAL BOOKMARK
Save one portal location so that any other Traveler with this skill may open a portal to that location, regardless of whether any Travelers are presently at that location. Requires Portal Creation (Remote) and Network Bookmarking.

QUANTUM DOWNLOAD
Once a week, download an item placed on the network via Quantum Manipulation, without requiring the use of that skill yourself. Requires Psychic Download and Liminal Manipulation II.

QUANTUM MANIPULATION
Once a week, upload an item in your possession so that it has a tangible network presence, and exists in a physical and network state simultaneously. If the item is damaged in one state, that damage is reflected in the other state, in real time. If this is a Jauntside item, and said item is not downloaded in Liminal Space before the end of the Jaunt or brought into Liminal Space, the uploaded template vanishes. Requires Psychic Upload and Liminal Template.

SAFETY MODE
Once a jaunt, for one hour per hybrid skill you possess, you may send both Liminal Space and the Psychic Network into Safety Mode. While Safety Mode is engaged, Liminal Space is reduced to a blank white field, and all continuous Liminal skills (Room Creation, Summon Creature, etc.) are canceled; the network is likewise reduced to text capability. Characters with Liminal Manipulation II and Liminal Power can assert their will onto Liminal Space to re-summon companions or otherwise carry on as normal, and characters with Sensory Livestreaming and Psychic Protection I can likewise make audiovisual broadcasts as normal; however, doing so may subject characters to Liminal or Psychic Severance (as appropriate) for several hours afterward. POST-ENDGAME, with Liminal Power and Telepathic Power, this may be used to keep Liminal Space and the network in Safety Mode for longer periods, up to the length of an entire jaunt. Requires Psychic Severance and Liminal Severance.

SCRAMBLE SKILL
Once per day, switch the reaction generated when your target tries to call on psychic or liminal skills - an attempt to use the network alters Liminal Space, and vice versa. Requires Psychic Interference and Liminal Interference.

SHOCK TREATMENT
Use electrical energy to create specific physical and mental hindrances or debilities. Requires Psychic Stun and Liminal Shock.

SKILL SUPREMACY
Select one Liminal or Psychic Skill when you take Skill Supremacy. Once per Jaunt, when using that skill in opposition to another, you are automatically treated as superior in the skill contest. If two people invoke Supremacy on the same skill, it is a tie. Requires Liminal Power and Telepathic Power.